5-minute break
These are picks for a short pause, chosen because each has a concrete tested first action: match a balloon, move a ball, launch a shot, flip a bottle, connect dots, or pour between bottles. The tests establish those actions and visible responses, not the typical length of a round. Some games can continue beyond five minutes, and the evidence does not show that every level or attempt ends within that time. Treat five minutes as the time you have available, not a duration guarantee from the game. Each item links to a page with the specific opening move and the limits that were not tested.