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Magnet Master 3D

Tested 2026-10-01 · Kazookoo Editorial

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Magnet Master 3D

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Magnet Master 3D
Chromebook-friendly7.8 MBkeyboardtouchNo sign-in

Playtest screenshots

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Magnet Master 3D on mobile, with the movement tutorial, 38 of 60 kilograms of cargo and zero cash visible.
The first playable checkpoint already displayed 38/60 KG cargo and $0 cash; the tutorial explains joystick and WASD movement.
Magnet Master 3D on desktop after a sale, showing empty cargo, 96 cash and 38 of 100 kilograms delivered.
After the observed move to SELL, the desktop HUD showed 0/60 KG cargo, $96 cash and 38/100 KG delivered.

About Magnet Master 3D

The first gameplay view already showed 38 of 60 kg in the magnet’s cargo meter. Below it, bolts, gears and metal blocks lay across a junkyard floor, with a striped SELL bay ahead. That starting load was visible before we tested movement; the session does not prove we picked it up by hand.

On a phone-sized screen, holding the virtual joystick moved the red magnet into the bay. Holding W moved it there on desktop. After the load cleared, each session showed cash rise from 0 to 96 and the First Payday contract advance to 38 of 100 kg delivered. The cargo meter returned to 0 of 60 kg.

Power, Range, Capacity and Value upgrades were visible with prices, but we did not buy any. A How to Play panel explained movement and the pull control. Neither run needed a sign-in or download to reach the sale; the next area and full contract remained untested.

Controls

Controls for Magnet Master 3D
ActionDesktopMobile
Move the magnet toward the SELL bayHold W while the yard is visibleTouch-hold the visible virtual joystick toward the bay

Why it's Chromebook-friendly

Both guarded sessions started with 38 of 60 kg already in the magnet's cargo meter. The tested mobile joystick and desktop W input moved the magnet into SELL; the meter then showed 0 of 60 kg, cash 96, and First Payday 38 of 100 kg delivered. We did not verify how the starting cargo was collected, buy an upgrade, or reach the next area.

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