Playtest screenshots
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About Magnet Master 3D
The first gameplay view already showed 38 of 60 kg in the magnet’s cargo meter. Below it, bolts, gears and metal blocks lay across a junkyard floor, with a striped SELL bay ahead. That starting load was visible before we tested movement; the session does not prove we picked it up by hand.
On a phone-sized screen, holding the virtual joystick moved the red magnet into the bay. Holding W moved it there on desktop. After the load cleared, each session showed cash rise from 0 to 96 and the First Payday contract advance to 38 of 100 kg delivered. The cargo meter returned to 0 of 60 kg.
Power, Range, Capacity and Value upgrades were visible with prices, but we did not buy any. A How to Play panel explained movement and the pull control. Neither run needed a sign-in or download to reach the sale; the next area and full contract remained untested.
Controls
| Action | Desktop | Mobile |
|---|---|---|
| Move the magnet toward the SELL bay | Hold W while the yard is visible | Touch-hold the visible virtual joystick toward the bay |
Why it's Chromebook-friendly
Both guarded sessions started with 38 of 60 kg already in the magnet's cargo meter. The tested mobile joystick and desktop W input moved the magnet into SELL; the meter then showed 0 of 60 kg, cash 96, and First Payday 38 of 100 kg delivered. We did not verify how the starting cargo was collected, buy an upgrade, or reach the next area.
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