Playtest screenshots
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About Missile Attack
Click a point above the batteries in Missile Attack to aim toward it. Three cannon positions sit along the ground, each beginning with a counter marked 20. Incoming missiles cross the sky after the opening countdown. In our fresh desktop attempt, a click to the upper left placed a red cross there, turned the middle barrel and reduced its counter to 19. A small dark-and-yellow projectile then moved along that direction.
Choose the visible Play button before aiming. The touchscreen session also responded to a sky tap: its cross appeared at the selected point and the middle cannon tilted up-left. An earlier mobile frame showed 20 and the later one showed 14, but that gap does not tell us how many rounds a single tap uses. The desktop sequence provides the clearer example of one click using one unit. Selecting a different battery remains untested.
Watch the counter and target marker as you try your opening shot. We captured score-0 result screens in the longer sessions, but did not establish a successful interception, scoring rule, cleared stage or retry sequence. The game-over music file failed to load; aiming still worked with browser sound muted. No account or download was required. We blocked advertising requests during testing, so those sessions do not describe the normal ad experience.
Controls
| Action | Desktop | Mobile |
|---|---|---|
| Start a round | Click the visible Play button; verified at (640,475), followed by countdown and active board. | Tap the visible Play button; verified at (186,428), followed by countdown and active board. |
| Aim and fire toward a sky point | Click a sky point; verified at (400,250): red target cross at the clicked point, cannon angle change, center battery 20 to 19 and outgoing projectile. | Tap a sky point; verified at (35,402): red target cross at the tapped point and center cannon angled up-left. Fixed ammunition consumption per tap was not verified. |
Why it's Chromebook-friendly
Native touchscreen targeting placed a red cross at the tapped sky point and angled the center cannon up-left; earlier20/later14 counters do not establish a fixed mobile firing count. A fresh desktop mouse click placed an exact-coordinate red cross, angled the barrel, changed center20 to19 and sent a small projectile up-left between adjacent frames. Both Play inputs reached an active board. Completed strict sessions captured score0 result screens; successful interception, scoring rules, stage completion and ordinary retry remain unverified. Missing game-over audio is a minor documented404; aiming worked muted. Ordinary ad behavior was unassessed because requests were blocked.
Known quirks
- The game-over music asset music_game_over.ogg returns 404 and produces an audio-decode console error. Core targeting operated with browser audio muted; game-over sound is not verified.
More to explore
The stored scan marked this title Chromebook-friendly; its playtest included both required viewports and recorded mouse, touch controls.
The latest stored technical scan recorded a 1.1 MB core package, below the 5 MB collection threshold.
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