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Run Stickman Run

Tested 2026-09-24 · Kazookoo Editorial

How we test
Run Stickman Run

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Run Stickman Run
Chromebook-friendly1.4 MBmousetouchNo sign-in

Why it's Chromebook-friendly

The tested Construct 3 game loaded in the throttled browser without sign-in or a download. A phone tap and a desktop click each started a run and lifted the figure over brick platforms. Both captured attempts ended with a return to the menu; a successful landing, cleared gap, final score and later levels remain unverified. Portrait phone play is letterboxed and a high desktop jump briefly clips the figure at the top.

Known quirks

  • On the 375×812 phone viewport, the 375×214 game canvas is vertically centered with substantial letterboxing above and below.
  • A desktop jump frame transiently clips the top of the airborne figure; a later frame shows the full figure.

About Run Stickman Run

Tap Play in Run Stickman Run to start a dash across brick platforms. A stick figure runs beneath pale blue clouds while a distance counter climbs above it. In the phone-sized test, one tap lifted the runner from a brick stretch; the counter moved from 360 to 410, then to 605 while the figure was still airborne. A mouse click produced the same visible jump on desktop.

The useful move we verified is simple: start with the green play icon, then tap or click the game area while there is still brick under the runner. That input sent the figure upward before a gap in both tests. One mobile capture shows a taller platform beyond the opening break. We did not establish a successful landing or any second jump control, and the controller icon on the menu was left untested.

Both recorded attempts ended with the figure descending beside a raised platform, a brief sky-only view, and a return to the menu. This establishes a short restart loop, not a final score, checkpoint, or cleared level. On a portrait phone, the wide playfield leaves large bands above and below it. A high desktop jump briefly pushes the figure past the top of the game view before it comes back into sight.

Controls

Controls for Run Stickman Run
ActionDesktopMobile
Start a run from the visible green play iconClick the play icon; a running distance frame followed.Tap the play icon; a running distance frame followed.
Jump while runningClick the tested canvas center at CSS (640,400); the next captured state is airborne with rising distance.Tap the tested canvas center at CSS (188,405); the next captured state is airborne with rising distance.

Playtest screenshots

Swipe or scroll to see all 2
Stick figure airborne above a gap between brick platforms with distance 950
After a touch input, the mobile capture showed the runner airborne above a platform gap at distance 950.
Stick figure running across a brick platform with distance 465 on screen
The desktop run showed the distance counter at 465 before the recorded click.

More to explore

Chromebook

The stored scan marked this title Chromebook-friendly; its playtest included both required viewports and recorded mouse, touch controls.

Under 5 MB

The latest stored technical scan recorded a 1.4 MB core package, below the 5 MB collection threshold.

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