Why it's Chromebook-friendly
The guarded mobile run cleared Level 1 after tile selections produced a three-symbol match and returned to the map with Level 2 lit. The separate desktop session confirmed two mouse selections into the tray but did not establish a level clear. The visible tools, later levels, restart behavior and normal ad behavior were not tested.
About Sands of Anubis
Select an ankh in Sands of Anubis and it moves from the opening board into a seven-space tray. Level 1 starts in a torchlit chamber with three gold ankhs and three blue eye symbols. In the recorded mobile run, the first ankh filled the leftmost tray space while five tiles remained. Further selections produced a sparkling match and emptied the board. The desert map reappeared with Level 2 lit blue and the gem counter at 150, up from 100.
With two groups of three visible, following one symbol at a time keeps the tray readable. The mobile sequence selected ankhs before eyes and cleared the board. In a separate desktop session, clicks moved two ankhs into the tray, but that run stopped before a clear. Only the mobile outcome shows Level 1 completion.
Three circular tools with numbered costs sit below the tray. We did not use them, so their effects remain unknown. Later levels and restart behavior were also untested. Both touch taps and mouse clicks selected tiles on the recorded opening board.
Controls
| Action | Desktop | Mobile |
|---|---|---|
| Open Play, select Level 1 and move a tile into the tray | Mouse click | Native touch tap |
Playtest screenshots
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